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Thursday, March 7, 2019

Persuasive speech against video games Essay

Attention-getter Whenever I look out from my windowpane at home, nothing but memories come back to me. The house ternion doors down was the unsuspecting target of the foul balls we would hit when we use to solve home run derby. Or my basketball hoop which held many knowledge domain championships between me being the bulls and my friends being that years runner up. In the park across the street, I ended up blackmailing my neighbor, who was a fewer geezerhood older than me, into letting me roleplay football with him and his friends. Thats how often condemnations I loved to be outside and play with my friends.As I become aware that my street has become barren from children playing outside, those memories briefly fade away into silence. Thesis/Preview The truth of the matter is that characterization games have affected the children who play them. Although flick games have been quite authoritative on our generation, picture show games have had a lot of negative set up on the children of like a shot. First I am freeing to describe the phenomenon moving-picture show games has provoked, next I am going to explain the mental and forcible health cause and lastly I am going to gibber about the strike idiot box games has had on the social skills of children.BODY I. Children in our country have become obsessed with picture show games. A. Since the start of Atari in 1972, the video game industry has expanded into a 10. 3 one million million million dollar a year market, it is only getting larger with the appendage of technology. And although these games provide much entertainment, it does not come without a cost. Since the rise of video games, to a greater extent children have become much obese, to a greater extent(prenominal) violent and little social. (transition) Now that we know a little about the phenomenon lets look at the effects it has on children II. The growth of video games has mental and physical effects on health A.Initially video gam es consisted of a frog crosswalk a busy street or two paddles bouncing a ball between each other. Now games have started to border the cable system of excessive fierceness, enacting upon some of our deepest desires, but unable to express them due to laws that would be violated. In Grand Theft Auto, you run a round selection up jobs in an imaginary city. These jobs range from killing union workers to theft pricy automobiles. In Conkers Bad Fur day, you play as a playful cartoon squirrel that drinks beer and urinates on the enemy to overtake him.In the Journal of the American Medical Association, 90% of the games played today actually reward the player to injure another person and these were the games rated Teen. These types of costless violence portrayed in video games transfer over into the passing(a) lives of these children. Studies of children exposed to violence have shown that they can become immune or numb to the horror of violence, imitate the violence they see, and sh ow more competitive demeanor the more theyre exposed to violence.Some children accept violence as a way to handle problems. Studies have also shown that the more realistic and repeated the exposure to violence, the greater the impact on children. For instance, a child in Kentucky ended up bringing a six-gun to school and shot 8 students. Police ended up pin-pointing the cum to the video games the child had been playing. The child ended up raking in more than 10,000 hours of a shoot em up style game that rewarded bonus points for headshots.Even if the games are not violent, another side effect that video games have on the health of children is with exercising. In a pediatrics journal, it states that 9 million kids are overweight, which is three cartridge clips the amount it was in 1980. I am not stating that video games are the sole proprietor of this forceful increase, but for children, playing a video game usually takes actor over exercising. With this increase in body mass , children have become more susceptible in acquiring what are usually known as adult diseases such as diabetes.In an Australian Geographic study, when asked what they valued to do on a sunny day, only 32% of the children precious to play outside. III. Video Games also have a negative impact on kids social skills and experiences. A. Another problem seen in children playing video games is there inability to communicate with their peers. Dr. Ricardo Salguero states that video games are an addictive behavior much like drug dependency. His results from a test on the dependency of video games concluded that 10% of the children,between 8 and 12 years old, playing video games on home consoles or computers, played for more than 4 hours a day thus eliminating the socialization that would occur with standard outdoor activities like basketball. The more video games played, the more time it cuts away from relationships outside the ones made with characters in video games. Salguero then state s that the primitively the child plays video games the worse the interactions the child has with other children are.CONCLUSION revaluation From the information compiled by psychiatrists and doctors, we can see the violence, obesity, and lack of social skills that has accumulate since the beginning of video games. That is why I can say video games have a negative effect on children. Parents need to be more aware, not just of the types of games their kids are playing, but of the amount of time theyre playing. Memorable final comment And when you end up going home I want you to pay attention and listen for the evolution silence so that you may physically observe the impact of video games.

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